Intern - Unity / Unreal

Responsibilities

  • Preparing real-time VR design presentations for executive review

  • Maintaining master files

  • Designing and modeling high-detail props and assets

  • Creating and/or utilizing photorealistic textures and materials

  • Shading / Lighting / Texturing

  • Assembling environments within Unreal 4 and Unity

  • Designing photorealistic lighting within Unreal 4 and Unity

  • Data preparation of CAD data for import into VR systems using applications like Maya, Catia or Alias

  • Optimizing models for real-time performance and high fidelity visuals

  • Developing some basic UI functionality with existing toolkits or custom coding

  • Researching and developing pipeline solutions and techniques

  • Interfacing with design, engineering, and manufacturing to provide visualization solutions

  • Working with VR / AR equipment

  • Troubleshooting

Qualifications

  • Proficiency in blueprinting and scripting in Unreal Engine 4 and Unity

  • Knowledge of computer graphics and real-time data visualization

  • C, C++, C# programming experiences

  • Ability to think creatively and to champion innovative design & development solutions

  • Strong written and verbal communication skills

  • Strong team player with record of collaboration

  • Ability to multi-task and manage multiple projects at once

Nice to haves

  • Experience with real-time visualization

  • Experience with developing 3D games

  • Experience with developing 3D mobile games

  • Familiar with software architecture and design patterns

  • Excellent networking skills

  • Knowledge of vehicle design

  • Experience with 3D apps like Maya